Jisun Kim majored in Time Art, and has been presenting various projects based on her interests in social systems, cultures, and no man’s land (multi-layered spaces created between laws, norms, borders of physical lands, marginalized spaces in existing and online worlds). When the most solid-looking systems (national borders, capitalism, or media) meet, it produces a peculiar niche or hole. This place is not legitimate, yet not illegal, either. Her work is about revealing these holes of the system and living inside them.
In 2011, Kim founded a guerilla media group, ‘Pan-Asia International Conference’, and disturbed political messages through media by visiting election campaign sites wearing a T-shirt saying ‘헐(What the...)’.
In her 2012 work ‘Well-Stealing’, she developed a coup-plotting device, which she used to turn herself and the audience invisible, where they then proceeded to occupy an emblematic plaza of Seoul. In the earlier version of her 2014 work Climax of the Next Scene, Kim traced the changes of sensations through which we perceive the world by juxtaposing online games and travel experiences in the real world from a perspective of armchair anthropology.
This work is performed by EJ & Jisun Kim with video editing by Hoijin Choi and Jisun Kim.
Climax of the Next Scene is supported by the KMATS Endowment Fund and Arts Centre Melbourne for Asia TOPA
Asia TOPA is a joint initiative of the Sidney Myer Fund and Arts Centre Melbourne and is supported by the Australian and Victorian Governments.
ACMI and Arts Centre Melbourne present
Climax of the Next Scene 다음 신의 클라이막스
2 Feb - 5 Feb
Created by South Korean artist Jisun Kim, Climax of the Next Scene is a bold video triptych that opens a portal onto a world of online games.
In this bold video triptych, two Teletubbie avatars grace the outer screens, moving objects within their constructed environments. Trapped within their respective worlds, they reflect on the centre screen game play as characters move through the urban decay of Grand Theft Auto, inflicting senseless carnage on bystanders or imploding through acts of self-sabotage. As we enter the world of Minecraft, we meet Soldier who has spent five months walking to the edge of the maps. As he teeters on the precipice of the world’s end, Climax of the Next Scene offers a playful and provocative commentary on the world of online game culture.