This one-day workshop will be presented by Pierre Proske and Travis Cox from Media Lab Melbourne.
Pierre Proske is an Australian media artist specialising in interactive installations. Having worked extensively in Europe on various commissions and artistic projects in conjunction with organisations such as the Ars Electronica Futurelab and Future Applications Lab, his work involves exposing the unspoken relationships we have with technology as well as harnessing machines into exploring new aesthetics. Pierre has been creating custom artistic software for over a decade, which he routinely deploys in his installations.
Travis Cox is an artist, researcher, and programmer with an ongoing theoretical and artistic interest in the relationships between users and computers. He believes that the mediation of both the artist and the audience via digital code prompts a shared act of meaning creation: an idea he has explored through public installations, digital and physical artworks, and collaborative performances with dancers and composers.
Kinect Artist Workshop
Explore the artistic possibilities of the Microsoft Kinect and other depth sensors during this one day workshop run by Media Lab Melbourne.
During the workshop you’ll learn about the technical foundations of these cameras, examine a number of artistic projects that have successfully employed the Kinect and then step through a range of techniques employed in installations, dance and theatre.
Participants will get hands-on experience with the Kinect and the Z Vector software to produce short audio-responsive artworks which combine images and depth data from the Kinect.
The software used in this workshop requires no prior experience.